
Anthony Gatturna
Level Designer
Level Design Projects
Lobber
Contributed to level design in a professional game studio setting, focusing on creating engaging layouts for an arena brawler.
I excelled in designing intuitive pathways and strategic elements that enhanced player flow and interaction.
This experience deepened my understanding of pacing and player guidance, allowing me to craft levels that balanced challenge and fun. First Steam-released game! Learn More
Aqua Beat Abyss
Created immersive underwater environments that enhanced enemy encounters. I designed layouts with unique elements like submerged structures and bioluminescent flora, influencing player movement and combat strategy.
This experience sharpened my skills in crafting environments that promote exploration and tactical gameplay.
Sludge City
In my exploration of linear level design, I created a seamless player experience by balancing tight corridors with large open rooms.
The challenge was designing the corridors to heighten tension while ensuring the open spaces allowed for exploration and strategic gameplay.
This approach immersed players in a claustrophobic yet dynamic journey through the depths of the sewer, enhancing both storytelling and gameplay flow.




Corporate Connection Conundrum




This project involved creating immersive environments that enhanced storytelling and gameplay.
I faced the challenge of achieving a cohesive look while strategically placing props and decorations to guide player attention.
Through careful attention to detail, I gained valuable experience in balancing aesthetics with functionality, ultimately enriching the player experience.
Escape from Astraeus
Designed and built stealth-based levels aboard a rogue spaceship drifting through space. Focused on creating tense, strategic gameplay by combining stealth mechanics, hacking systems, and environmental storytelling. This project helped me refine my skills in pacing, player guidance, and integrating gameplay mechanics into immersive 3D environments. Learn More