![](https://static.wixstatic.com/media/4fd9b2_60ceb474062041c48f2380678fd3aaba~mv2.png/v1/fill/w_96,h_54,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_60ceb474062041c48f2380678fd3aaba~mv2.png)
Anthony Gatturna
Environment Artist | Level Designer
Level Design Projects
Lobber
Senior capstone project; Worked in a professional game studio setting to create multiple 3D environments set in a arena brawler gameplay loop. First Steam released game!
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Sludge City
Exploring linear level design, I focused on crafting a seamless player experience in the sewer environment. By meticulously defining the player's path and balancing narrative progression with engaging gameplay challenges, I aimed to immerse players in a tense and explorative journey through the depths of the sewer.
Corporate Connection Conundrum
This set dressing project was to create a rich and immersive environments that enhance the storytelling and gameplay experience within these different levels. Through careful attention to detail and the strategic placement of props, decorations, and furnishings.
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![](https://static.wixstatic.com/media/4fd9b2_e3368859be7e43879e3c5643d45dbccf~mv2.png/v1/fill/w_49,h_20,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_e3368859be7e43879e3c5643d45dbccf~mv2.png)
Escape from Astraeus
Flee from the Astraeus space station and return back to Earth. While avoiding rogue robots, collect the missing parts to your escape pod. But watch out - if you're caught, you'll get shut down! Learn More
Medieval Castle
Go through a massive broken down medieval castle with platforming elements and many outside and inside areas to explore Learn More