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Level Design Projects

Lobber

Senior capstone project; Worked in a professional game studio setting to create multiple 3D environments set in a arena brawler gameplay loop. First Steam released game! 

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Sludge City

Exploring linear level design, I focused on crafting a seamless player experience in the sewer environment. By meticulously defining the player's path and balancing narrative progression with engaging gameplay challenges, I aimed to immerse players in a tense and explorative journey through the depths of the sewer.

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Corporate Connection Conundrum

This set dressing project was to create a rich and immersive environments that enhance the storytelling and gameplay experience within these different levels. Through careful attention to detail and the strategic placement of props, decorations, and furnishings.

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Escape from Astraeus

Flee from the Astraeus space station and return back to Earth. While avoiding rogue robots, collect the missing parts to your escape pod. But watch out - if you're caught, you'll get shut down! Learn More

Medieval Castle

Go through a massive broken down medieval castle with platforming elements and many outside and inside areas to explore Learn More

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