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Escape From Astraeus

Contributions

Since I was the Level Designer and Environment Artist on this project it was easy to implement my models for testing a lot. Used URP and lighting probes to make the level really glow! Set up paths for each enemy robot. QA testing on making sure the level plays out how its intended to.

 ^ Waypoint placements for enemy pathing

References

V

< Level layout changes through the weeks

Lighting

Tests

V

SpacePaperMapSept7.png

< Paper Map Version 1

Process

Goals of the level

Using the simplified modular asset pack I modeled, I wanted to create a effective level that's both fun to explore but challenges you to find the best routes

Challenges

Having a level with many entrances and exits to each room was a challenge on its own. But on top of that giving the players opportunities to explore how they want was difficult. How I overcame them: Creating a vent system gave the player the opportunity to both escape enemy patrol paths but also find shortcuts to other areas of the map. While these areas are not necessary at all the beat the game. It open up more play styles for players

Vents Level Design >

Status: Complete
Platform: PC
Genre: Stealth Sci-Fi Game
Rating: T
Role: 3D Environment &
Level Design
Team Size: 4

A 3D top down game where you play as a ai that can travel through a network of robots on a space station. I Created a bright and colorful environment with rich storytelling through set pieces

Download Game

 on itch.io

Gallery

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