![](https://static.wixstatic.com/media/4fd9b2_60ceb474062041c48f2380678fd3aaba~mv2.png/v1/fill/w_96,h_54,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_60ceb474062041c48f2380678fd3aaba~mv2.png)
Anthony Gatturna
Environment Artist | Level Designer
Escape From Astraeus
Contributions
Multiple modular rooms that all connect and varied ways
To make sure each room had its own identity. I created 2/3 unique assets for each room to determine where you are on the space station. But also give rooms different colors to help players determine at a simple glance
![](https://static.wixstatic.com/media/4fd9b2_47f90ac146ce465f80359c5f7f28fce3~mv2.png/v1/fill/w_49,h_19,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_47f90ac146ce465f80359c5f7f28fce3~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_878d87a12e454af99afa0e0cd6f2c1ac~mv2.png/v1/fill/w_49,h_18,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_878d87a12e454af99afa0e0cd6f2c1ac~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_47f90ac146ce465f80359c5f7f28fce3~mv2.png/v1/fill/w_49,h_19,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_47f90ac146ce465f80359c5f7f28fce3~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_28a3a490a8c8497e99185ef8bc01c9a3~mv2.png/v1/fill/w_49,h_16,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_28a3a490a8c8497e99185ef8bc01c9a3~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_11f1af1946f34678b43058e15f92956c~mv2.png/v1/fill/w_49,h_19,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_11f1af1946f34678b43058e15f92956c~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_28a3a490a8c8497e99185ef8bc01c9a3~mv2.png/v1/fill/w_49,h_16,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_28a3a490a8c8497e99185ef8bc01c9a3~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_8e8053f9b59949359c406e85226ad25c~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_8e8053f9b59949359c406e85226ad25c~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_6a3d1cafa6a5486e9cc13021c31c9e3d~mv2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_6a3d1cafa6a5486e9cc13021c31c9e3d~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_8e8053f9b59949359c406e85226ad25c~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_8e8053f9b59949359c406e85226ad25c~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_11c1ae58df874fa497719823a2bdc767~mv2.png/v1/fill/w_49,h_27,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_11c1ae58df874fa497719823a2bdc767~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_847c49bb1db3444786a65e3a914ab3fb~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_847c49bb1db3444786a65e3a914ab3fb~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_11c1ae58df874fa497719823a2bdc767~mv2.png/v1/fill/w_49,h_27,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_11c1ae58df874fa497719823a2bdc767~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_f5cf4cc33a9b42b4a5ba765701348619~mv2.png/v1/fill/w_49,h_32,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_f5cf4cc33a9b42b4a5ba765701348619~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_4bdf366792e746f5adc882551d20f503~mv2.png/v1/fill/w_49,h_36,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_4bdf366792e746f5adc882551d20f503~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_f5cf4cc33a9b42b4a5ba765701348619~mv2.png/v1/fill/w_49,h_32,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4fd9b2_f5cf4cc33a9b42b4a5ba765701348619~mv2.png)
![](https://static.wixstatic.com/media/4fd9b2_1e50729db6434a748a250691cbfec517~mv2.png/v1/fill/w_600,h_268,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/4fd9b2_1e50729db6434a748a250691cbfec517~mv2.png)
Shader graphs created to help keep the level feeling fresh with every new room
Process
Goals of the environment
Create the sense of scale and how you feel lost in a large space station. But overtime you can become familiar with the layout the help you escape faster
Challenges
A lot of the wall and floor assets created a dip in performance. Had to find a way to keep the same assets look and detail but without the high poly count How I overcame them: I kept the same modular asset pieces but made low poly versions of each asset to lower the poly count but keep the same high poly detail from the originals
![HighPolytoLowPolyGrate.PNG](https://static.wixstatic.com/media/4fd9b2_2d479584570545ea89575d0a2f7109db~mv2.png/v1/crop/x_274,y_0,w_936,h_631/fill/w_84,h_57,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/HighPolytoLowPolyGrate_PNG.png)
Modular grate floor
high poly (right) to low poly (left)
Status: Complete
Platform: PC
Genre: Stealth Sci-Fi Game
Rating: T
Role: 3D Environment &
Level Design
Team Size: 4
A 3D top down game where you play as a ai that can travel through a network of robots on a space station. I Created a bright and colorful environment with rich storytelling through set pieces
Gallery
![Pic1.jpg](https://static.wixstatic.com/media/4fd9b2_e94ddad33a274fe7a3b61eacb2c4a265~mv2.jpg/v1/fill/w_73,h_26,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Pic1.jpg)
![Image4.jpg](https://static.wixstatic.com/media/4fd9b2_367bb9c53ca94e4080094c5094fc00a3~mv2.jpg/v1/fill/w_73,h_27,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Image4.jpg)
![Image2.jpg](https://static.wixstatic.com/media/4fd9b2_770b77ea050e4b2a90474df4d6f0770f~mv2.jpg/v1/fill/w_73,h_27,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Image2.jpg)
![Image5.jpg](https://static.wixstatic.com/media/4fd9b2_324be14979c446989217330d4e92b7b4~mv2.jpg/v1/fill/w_73,h_27,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Image5.jpg)
![Image1.jpg](https://static.wixstatic.com/media/4fd9b2_e48155fff1e14556adc491abbb0af3d1~mv2.jpg/v1/fill/w_73,h_27,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Image1.jpg)
![Image6.jpg](https://static.wixstatic.com/media/4fd9b2_c4f5961dc1a443358671659b4af04e13~mv2.jpg/v1/fill/w_73,h_27,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Image6.jpg)